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"So are you actually arguing that Capcom's Wii support is on the same level is their 360 support?"

No, I am not. That's putting words in my mouth.

"As for CTYD, the RE4 engine is a Gamecube engine."

Wrong. The engine was changed for RE4 Wii edition, which means the engine wasn't limiting CTYD.

"The Gamecube's 16MB of PC100 Auxuliary RAM was too slow to be useful in most cases, on the Wii it has 64MB of DDR3 RAM instead."

I know all about that. Those 16MB were for either sound memory or as a massive disc buffer, which facilitated the fast loading times (the Krauser fight in RE4 could switch between success and fail scenes so fast because both were loaded in that RAM chip at once, while the PS2 version had to rely on streaming FMVs to get the same effect). The Wii uses conventional GDD3 so that the RAM can be for sound, a disc buffer, and increased memory (although with the same amount of sound and loading, it's more likely to be 48MB instead, but that's still a lot).

And CTYD does take advantage of the increased tertiary RAM. I'm going to prove it in another thread.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs