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NightAntilli said:
Staude said:
NightAntilli said:
Hapimeses said:
NightAntilli said:

That's because the PS3 is mainly a brag platform.. No offense.

Could you explain that more fully as I'm not sure what you mean?

I think someone else already explained this for me if you think about it:

 

RAZurrection said:

It is the usual Sony PR. It relys on them coercing the uninformed. For instance, when god of war 3 had a poor reception to it's visuals (no thanks to hype meister David Jaffe) Sony were quick to point out god of war 3 has:

* god of war has 4x the texture resolution of its predecessor

* Kratos character model takes up as much as the PS2's total ram (32MB)

Which any semi-learned schoolboy would know:

* is a fairly typical resolution for even the earliest next-gen games

* is a fairly typical amount of memory for such models, heh even the PS360 respective Guide/XMB take up more than this

 

Why? Damage control? Convey something unremarkable into enough buzzwords and you can make something seem more impressive than it actually is.

Interesting thought though, I see the Uncharted 2 fans using the 300 animations lark at least twice in this thread and surely many more times over the vastness of the internet, but how come I don't see any Assassins Creed 1/2 fanboys talking up the 11,000 number?

 

So because he lies and twists ps3 is a brag platform ? that makes sense.

 

I'll explain this to you as i hope you'll actually bother to read what i write.

 

1. You can't designate ram to a model. What they said was that their ps2 model had 5000 polygons while their ps3 one has 20.000.

In comparison a fps on a pc with same specs as the ps2 has char models of around 1000 polygons or less. A reason i was pretty impressed when they said that. A normal model today probably has around 10 k polygons. .. Or maybe 20 k is the standard i'm not sure. I haven't worked on one of the newest engines yet.

 

2. The part about the uncharted animations is that hes saying the whole game as a whole has 11.000 animations. That's fine. But each char has 1 animation running at all times.

This while Uncharted has 30 animations running on 1 char because they used the spus to overlap their rendering and animations sequences making some of the most realistic movements you've ever seen in a video game. It's a very big difference. One that he ignored the last 3 times i explained it to him.

 

And again. The ps3 is used by scientists and the processor is used in the worlds fastest computer. Don't you think they would opt for the much cheaper 360 if it had the same level of processing power ?

1. Tell me why that would concern any gamer? Do you hear Microsoft saying Halo 3 models have 50.000k polygons and halo 2 only 1.000? Those numbers are made up btw, so don't quote me on that, it's just an example. When game graphics are a let down, Sony tends to say why it is so superior, and convince players that it actually shows how good the PS3 is.

Santa monica was asked what differences they had made to the game and the engine and they used kratos as an example. I don't see anything wrong with it. All developers explain the technical aspects of their games when asked.

 

2. This is the same thing again. Bragging bragging bragging. Do people actually see the difference if there's one or 30 animations running at once? And one of the games that still has the best animations is.... Dead or Alive 4. I don't care if it has one or one million animations running at once.

Again it's Nuaghty dog who said it when they were explaining how their engine worked in a developers diary or something. It wasn't anything sony asked them to say. Afterall they have pretty free hands. So again all developers does this.

I haven't played dead or alive 4. I'm into Tekken :p

 

3. (the scientists part) That's because the PS3 Cell can be assigned to specific tasks while the X360 CPU is more based on general purpose processing. Has nothing to do with the PS3 being so much stronger. And yet again I ask myself, why is scientists using the PS3 relevant to gaming?

you mean irrelevent ? because it has juice.

... :p

But yeah. The ps3 has a very unique build up. But that really is a reason why you can do so much with it. The processor is unlike any other.. which is a reason developers had to get used to it :p

But yeah you're right about them using it because of it's unique abilities.

 

I guess this reply you gave me only proves my point about the bragging part.....

I beg to differ. You'll read above why. Cause all developers does this. Or atleast a lot of them.

 

 



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