MikeB said: @ RolStoppable IMO the Amiga had no games that would justify owning one. IMO the SNES library was vastly superior to anything available for the Amiga.[quote] Strange statement, you mean you prefer the Snes' library of games right? Or do you want to suggest that any Snes game is better than any Amiga game? [quote]I believe these are the main reasons why the Amiga got killed by the SNES Nice theory, but the Amiga 500 gaming heydays were between 1987 and 1990 almost exclusively in Europe (Most games were higher res PAL, which was not well supported by NTSC TVs at the time, thus requiring a monitor), as the Snes was released in Europe in 1992 your theory seems a bit off. The Amiga was mainly successful in the United States as special effects systems for Holywood movies and Sci-Fi series, cable TV operators (TV overview screens with text and graphics), Kiosk systems and some specialized uses by for example companies like for example NASA (rocket telemetry) and military training (flight simulation). It was not popular in the US as a gaming device. BTW I never owned an Amiga 500 myself, I owned a better expandable Amiga 2000 as my first Amiga and used it mainly for video editing, internet and word processing next to gaming. |
I'd like to hear an explanation as to how your post answers and refutes his claim of game variety?Â
As far as I can tell, he said the SNES killed what was left of the amiga as developers flocked to a system that was free of piracy. Sure, its gaming prime was over but the system was still in millions of homes and had plenty of games past 1990. I slightly disagree in the sense that I think the MD hurt the Amiga more, especially early on, but basically its correct - the Amiga wasn't a viable platform later in life due to piracy, aging hardware and better options available to developers.
Yes it does.
The Neo-Geo was designed as Arcade hardware from the outset, selling it at home was secondary and it was never seriously considered for that role. If you want to use the Neo-Geo as an example then why not bring up the Capcom CPS changer?
Plenty of other consoles and computers have made its way into arcades, but that doesn't mean shit as far as sales go. The Dreamcast may have failed as a console, but the Naomi arcade board derived from its hardware has been very sucessful, just like the successor derived from Naomi, Atomiswave.Â
IMO both those boards are more impressive thanks to the variety and quality of games released and generally being more successful than Amiga arcade boards, but that means about as much to this argument as "1 million sold consoles".Â
No, I just said even the biggest Amiga fans pirated games. I used you as an example of an Amiga fan, so I dont see where you problem is - unless you don't like being called an Amiga fan.
Sure that was just sales for the Amiga? Turrican was ported to the Amiga, then to just about every other system.
Except you explicity noted one version that was ported to the Amiga, but ignored other games that didn't favor the Amiga. Odd... [quote]I think the best version was for the Amiga 500:
Ok. If you want the "best" version of every game then why did you get the shitty version of Another World for Amiga? The DOS version offers smoother, bug tested gameplay and a whole new level, while the Mac version is the same but in a higher resolution.
"Chahi used an Amiga 500 to create the final game, using Devpac Assembler to program the game engine and polygon outlines and GFA BASIC to create the game's editor. Using a genlock, he imported recordings of his little brother from a video camera to use for rotoscoping animations. He used a tape recorder to record the sound effects for the game. He drew the background art with Deluxe Paint.[2] The game is the first 2D game to use polygons for all of its graphics, as opposed to the more common sprites, which created a distinctive visual style."
Great Amiga 500 game:
So he was inspired by how shitty the Amiga version of Dragons Lair was? Great argument for the Amiga....
And why is it a big deal about how the game was made? Does the fact that it was made on the Amiga somehow make up for the MS-DOS version? Do you really think about which platform a game was developed on when it was made - because if so you must not enjoy games that much.
The point was, there was little to no point for me to get the console version.
Yet this makes your original argument about SNES lacking variety valid?Â
Your argument really doesn't follow, except you like the "definitive" version of games unless those versions platforms not named Amiga.
Worms Directors' cut, later released exclusively for the Amiga, sadly one of Team17's last game for the platform:
I'll just repeat what I've already said;Â This makes your original argument about SNES lacking variety valid?Â
It must be fun to have a conversation with you in real life, what, with the changing of topics all the time.
Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?
ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all.
"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"