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RAZurrection said:

You mustn't have played resisistance 2. It's in every way and form many times more advanced than call of duty 4.

I have played it and numerous reviews confirmed it wasn't as technically abled, it's surprising that Resistance doesn't run at 60fps given it's exclusive, but then Insomniac isn't as talented as Infinity Ward.

that chap would have to get his code to run on two entirely different systems. While he may be better, theres an equal chance that he is more generalised and doesn't know as much about either as one who specialises would.

Doesn't matter how many systems the game ultimately comes out for, it's a case of visuals over visuals and in many cases CoD4 (and onwards) will always look and run better than Resistance 1 & 2, Battlefield Bad Company (and onwards) will always look better than MAG. At the end of the day it's talent that counts better for visuals then exclusivity. 

Show me a game with a animation system half as advanced as uncharted. The whole game is streamed and drake has more than 30 animations running on him alone at any given time.

Animations? The Club, Assasins Creed, it's sequel, any 3D fighting game, any Capcom games cutscenes ae about a generation ahead of U2.

Visials? Gears of War 1 & 2, Killzone 2, RE5, Lost Planet 2, Rage, Alan Wake, Assassins Creed 2, Saboteur.

You forgot to write "Unreal engine 3 multiplatform games"

 

No, all of them. The PS3 is essentially crippled for MP games and not limited to just UE3 games, but it does appear to be more crippled in that engine than others. It's very interesting how the PS3 can't handle this generations most popular engine properly.

The issue with multiplatforms are that the developers won't invest time into the ps3 and just drops everything on the ppu.

It's not the developers fault Sony built a console that wasn't future proof.

However, when they start tapping the spus.. that's where they find out about the juice.

And yet multiplatform games continue to outshadow them, i'm beginning to think that Sony wasn't prepared for the onslaught of third parties outdoing them in the visuals front, this is what happens when your lead platform has development libraries and proper tools.

That doesn't make his opinions right though.

Perhaps not, but given that they're making the most advanced console engine for a title that isn't exclusive that pretty much speaks for itself.

Also. All your arguments are old and pretty much disproved. lol

More like you have no leverage and have run out of argument.

 

I'd happily agree on CoD4 being better than R2 - but you're way off on Uncharted 2.  On the evidence on Assassin's Creed has a chance of matching it for animations, etc.  The original Uncharted animations were much better the The Club, etc that you mention.

Also, there's no mystery regarding Unreal engine on PS3.  The Unreal engine was built initially for the PC only.  The 360 design makes it easy to take across PC engines such as Unreal (or Source) - the PS3 architecture is quite different and not a natural fit.  I'd argue that the real issue was the a) Epic were slow to optimize the engine for PS3 (understanable though given their focus on tuning it for 360 for Gears) and that b) developers licencing the engine never do as good a job as Epic anyway so produced poor results with the engine on PS3.

The general consenus is that Uncharted occupies the top range of graphical games on HD consoles - it's also widely noted from the material so far released that U2 is going to be a serious condenter for the new king of graphics on HD consoles (although Alan Wake, Heavy Rain and Assassin's Creed 2 will likely compete hard too).

There's no point allowing your arguements to decend to silly levels implying U2 isn't going to murder most if not all multi-platform titles on the HD consoles.

The best graphics on either HD have been exclusives, Gears on 360, titles like KZ2 and Uncharted on PS3.

As for IW - CoD4 graphics are actually not that great, however IW's great strength has never been graphics (no CoD game has been the top graphical game at release).  IW are the masters of creating fantastic SP combat levels and MP, with good graphics but never setting the bar.

 

 

 



Try to be reasonable... its easier than you think...