headshot91 said:
First of all i think twingo is right about the physics area, ps3 is more avanced in that respect than the 360. no need to call him a sony drone. You are misguided when looking at pure specs as apart from being , i think, quite subjective, on the technical aspects anyway, when looking at what you get in the actual console e.g. wifi, blu ray player, internet etc, the ps3 trumps the 360 in that repect. PLus the 7 spe's do mean that ps3 is better than the 360 for physics programs. You stop trolling eh?
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If you look at the pure specs what you'll see is 9 active processors at 3.2ghz in the ps3 and 3 in the 360.
And ram wize you'll see 512mg gddr3 rams in the 360 operating at 700mhz while you'll see 256mb gddr3 ram in the ps3 operating at 700 mhz and 256 mb xdr ram operating at 3.2 ghz.
:p
Furthermore. Practically all multiplat games that run worse on the ps3 were either early in the life cycle, on the unreal engine (built for singlecore technology. Fitting with the 360 because it's cores share. Bottlenecking eachother) or in general made by developers who dump everything on the ppu (one of the ps3s cores) not using the spus.
Yes if you only use the ppu you can get a slightly inferior game to using all 3 of the 360s cores :p
But heres the trick. There are 6.5 other processors you can use. And they'll do anything. You can throw ai at them, various junk code, Rendering. That's right. The SPUs can render FOR the graphics card. I showed this like.. Yep i posted these pics on the first page. But i'll post them again.


I suggest you read the whole pdf. It's pretty interesting. What I showed you was just an example within the pdf.
This was from santa monicas keynote at this years gdc.
http://www.tilander.org/aurora/comp/gdc2009_Tilander_Filippov_SPU.pdf
The ps3 is also used by scientists because the powerful processor matches that of a super computer and it's used in the WORLDS STRONGEST COMPUTER. You don't think they would opt for the much cheaper 360 if it had anywhere near the same amount of juice ?







