Million on 17 May 2009
1. In order to get that 41% figure they'd need to track ALOT of internet sources , plus all pirated PC gaming won't be online, i'm betting they are making alot of estimations to account for holes in their data. The actual figure could be alot smaller or much larger , i'm betting it's the prior.
2.People who download PC games may not have bought the game if it was up for sale or they may have downloaded it and not even used it, there's no loss to the gaming industry in these circumstances.
3.The fact that the PC market is experiencing growth would indicate that piracy isn't that rampant on the format , it's just some traditional areas of the PC market are declining in favour of MMORPG's , Social games etc.
4.It's clear the traditional pricing model of a one time cost of buying the game isnt' working , Developers are swiching to harder to pirate subscription based gaming or free ad supported gaming.










