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"Chahi used an Amiga 500 to create the final game, using Devpac Assembler to program the game engine and polygon outlines and GFA BASIC to create the game's editor. Using a genlock, he imported recordings of his little brother from a video camera to use for rotoscoping animations. He used a tape recorder to record the sound effects for the game. He drew the background art with Deluxe Paint.[2] The game is the first 2D game to use polygons for all of its graphics, as opposed to the more common sprites, which created a distinctive visual style."


Needless to say the Amiga was an excellent games development platform, for example the hugely successful worms was developed by bedroom coders using Blitz Basic on the Amiga (a very easy to program language):

Worms Directors' cut, later released exclusively for the Amiga, sadly one of Team17's last game for the platform:
http://youtube.com/watch?v=IVY7hJgdUmI



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales