MikeB on 05 October 2007
@ sieanr
I said "mostly", adressing some of the games you don't agree on with me for preferring the Amiga versions over the console versions:
1. Desert Strike came out on the other platforms the same year as the Amiga, not to mention the best version was on the MD
I think the best version was for the Amiga 500:
http://www.youtube.com/watch?v=7POlttlLfT4
Another World, the best version of this game, by far, is on MS-DOS.
Even if so, why would I get it for the Snes?
"In August 1989, Chahi was inspired by the flat-color animations used in the Amiga version of Dragon's Lair, and theorized that it would be possible to use vector outlines to create a similar effect using much less computer storage."
"Chahi used an Amiga 500 to create the final game, using Devpac Assembler to program the game engine and polygon outlines and GFA BASIC to create the game's editor. Using a genlock, he imported recordings of his little brother from a video camera to use for rotoscoping animations. He used a tape recorder to record the sound effects for the game. He drew the background art with Deluxe Paint.[2] The game is the first 2D game to use polygons for all of its graphics, as opposed to the more common sprites, which created a distinctive visual style."
Great Amiga 500 game:
http://youtube.com/watch?v=atlAr5kdpQM
5. Gods, also made for and released for the Atari ST at the same time
I owned an Atari ST as well, the Amiga versions were almost always better except for a few very early titles. The Amiga version mostly included stereo sound instead of monosound and often added colors or parallax scrolling.
The point was, there was little to no point for me to get the console version.