RAZurrection said:
I never actually asked that
Kind of redundant though no? Without question, CoD4 beats the technical crap out of Resistance 1 & 2, as will MW2 when it arrives, it's no stretch to say it will do the same with Resistance 3 (not even getting into MW3). This being just one of many examples, it's nice you have beliefs, but they won't always jive with reality. You mustn't have played resisistance 2. It's in every way and form many times more advanced than call of duty 4.
More like bringing out the best of their abilities, the kicker is the best abilities of a developer working on an exclusive that is a technical labour of love can often be well overshadowed by the more abled chaps who happen to be working on a cross platform title that as a baseline is just more impressive. that chap would have to get his code to run on two entirely different systems. While he may be better, theres an equal chance that he is more generalised and doesn't know as much about either as one who specialises would.
Fair to say there are already multiplatform retail titles that technically outclass all of those with the exception of Killzone 2, and the title to outclass that is on the horizon. Show me a game with a animation system half as advanced as uncharted. The whole game is streamed and drake has more than 30 animations running on him alone at any given time.
Is it now, because from what I have seen it's been an ever moving of the technical goalposts, pretty much everything the PS3 spat out in it's first 2 years feels like i've played the same tech a half-dozen times already ...and since MS 1st party ain't all that in every genre, it's gotta be the third parties keeping up the game.
Yes it is.
Except ...y'know, matching it like for like for multiplatform games, including ones where the PS3 is the lead platform? It would seem that for a more expensive system, that came out a year later and was much hyped for being the actual launch for next gen that underperforming for what is 98% of it's library would make the system on the whole less powerful. Indeed it makes me wonder that the only games that perform better on PS3 are the games the 360 could never actually have. You forgot to write "Unreal engine 3 multiplatform games" The issue with multiplatforms are that the developers won't invest time into the ps3 and just drops everything on the ppu. So yes, when a developer only uses 1 out of 8 cores on the ps3. The game can have a few issues it's 360 counterpart doesn't. However, when they start tapping the spus.. that's where they find out about the juice.
For disc space perhaps, for everything else, i'd have to agree with Jon Carmack on this one and say Sony really dropped the ball on everything else. Doom 4 is gonna be good. That doesn't make his opinions right though.
I find none of this relevant to this discussion. Madness !
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bolded is mine.
Also. All your arguments are old and pretty much disproved. lol







