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NoCtiS_NoX said:

Click the link for the full article

http://gamingvice.net/2009/05/15/my-exclusive-game-cant-run-on-your-console/

Author : Don

What is it with Developers saying that a game they are creating can’t run on a competing console? Usually they ramble on about the processor, chip or some other hardware that “let’s us take advantage of such-and-such feature”. This is just another cheap way to market your game without spending advertising dollars while giving people something to read about your game…while creating a buzz about it.

Lately we’ve seen this said with Killzone 2, Heavy Rain and Infamous, so allow me to take a few quotes said about both of these games and let’s see if we can’t find a trend here, aside from the fact that they are all PlayStation 3 exclusive titles.

Guerrila on Killzone 2:

  • “We are taking huge advantage of the architecture of PS3. I firmly believe that what we’ve shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine.”
  • [Producer Steven Ter Heide on Killzone 2 being multiplatform] - “I would say [It's] impossible. We literally can’t do this stuff on any machine other than the PS3.”
  • “To make it simple, the Xbox 360 doesn’t have SixAxis or Blu-ray. PlayStation 3 does. And for us that’s a really big thing. The level you’ve just seen is 2GB. We really need Blu-ray to make the game. I don’t know how you could fit it on Xbox 360 without taking some shortcuts.”

Heavy Rain director David Cage:

  • “I think this game can only be done on PlayStation 3″ - “”We used all the SPUs”
  • “I think to do the visuals, and all the stuff we’re doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldn’t really get.”

Sucker Punch Employee’s regarding inFamous:

  • “PS3 is really the only place we could have made this”
  • “The most important aspect, for us is the Cell processor” - “It’s the mind boggling number of calculations that are going into how to get everybody’s feet and body lean into place” - “it’s doing visibility, it’s doing a whole bunch of our skinning and animation code, it’s doing particle system” - “all of this stuff has been crafted and created to run specifically on the cell processors”
  • “there’s layers and layers of animation” - “it’s something that the PS3 and our engine really allows us to take advantage of”
  • “when we were making the game for PS3, we’re constantly amazed at how much the technology allows us to add a lot more”

 

    from

ShadowBlind

 

"WHOA WHOA WHOA SLOW DOWN! A Sony developer said something isn't possible on the 360?

Well then it must be true. No doubt about it. Forget the fact that he has never worked on the 360 or ported the game to the 360 and is bias to the PS3(no duh), if he says it then its true, just like Lord of the Rings is based on a true story and Terrorists don't use bombs, they use the can-can dance."

 

QTF!!!!!