rckrz6 on 16 May 2009
| .jayderyu said: Some of the qoutes are correct. The game engine as is won't run on 360. Even if you modified the CPU code to the 360 that is. However the matter is that that's because the PS3 graphics chip is inferior. So the PS3 requires more CPU/SPU power to make up for it's short comings. So porting it over means that much of the graphics overload would still be running on the 360 CPU which can't handle it. However a properly designed game that takes advantage of the better graphics chip instead of putting the extra load on the CPU/SPU. I'm not refering to so much GPU mhz, ram or bus, I'm refering more to that the Sony is using a graphical design closer to OpenGL(last I heard) while the 360 is using DirectX10. While I like OpenGL and use it myself I can't deny that now DX is just better for graphic gpu techniques. The comments are true to an extent, but it's not the whole story. The 360 can do a far better treatment of a graphical object than the PS3 can ever do, what the PS3 can do better is support more higher grade textures and smoothly handle more objects. |
very good, but 360 is using directx 9








