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NoCtiS_NoX said:

Click the link for the full article

http://gamingvice.net/2009/05/15/my-exclusive-game-cant-run-on-your-console/

Author : Don

What is it with Developers saying that a game they are creating can’t run on a competing console? Usually they ramble on about the processor, chip or some other hardware that “let’s us take advantage of such-and-such feature”. This is just another cheap way to market your game without spending advertising dollars while giving people something to read about your game…while creating a buzz about it.

Lately we’ve seen this said with Killzone 2, Heavy Rain and Infamous, so allow me to take a few quotes said about both of these games and let’s see if we can’t find a trend here, aside from the fact that they are all PlayStation 3 exclusive titles.

Guerrila on Killzone 2:

  • “We are taking huge advantage of the architecture of PS3. I firmly believe that what we’ve shown we can get out of that machine would be difficult, if not impossible, to deliver on a competing machine.”
  • [Producer Steven Ter Heide on Killzone 2 being multiplatform] - “I would say [It's] impossible. We literally can’t do this stuff on any machine other than the PS3.”
  • “To make it simple, the Xbox 360 doesn’t have SixAxis or Blu-ray. PlayStation 3 does. And for us that’s a really big thing. The level you’ve just seen is 2GB. We really need Blu-ray to make the game. I don’t know how you could fit it on Xbox 360 without taking some shortcuts.”

Heavy Rain director David Cage:

  • “I think this game can only be done on PlayStation 3″ - “”We used all the SPUs”
  • “I think to do the visuals, and all the stuff we’re doing would be too difficult [on the 360]. There are amazing physics there, and stuff with crowds that you just couldn’t really get.”

Sucker Punch Employee’s regarding inFamous:

  • “PS3 is really the only place we could have made this”
  • “The most important aspect, for us is the Cell processor” - “It’s the mind boggling number of calculations that are going into how to get everybody’s feet and body lean into place” - “it’s doing visibility, it’s doing a whole bunch of our skinning and animation code, it’s doing particle system” - “all of this stuff has been crafted and created to run specifically on the cell processors”
  • “there’s layers and layers of animation” - “it’s something that the PS3 and our engine really allows us to take advantage of”
  • “when we were making the game for PS3, we’re constantly amazed at how much the technology allows us to add a lot more”

 

Three companies that dont have 360 dev kits so how would they know?The only 1up ps3 has over 360 is the blu ray capacity,but thats also a downside cause its more expensive to develop for,but other then blu ray I'd say 360 can do anything PS3 can graphically.