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rckrz6 said:
Staude said:
rckrz6 said:
how does the word difficult turn to impossible as titled, and yes i agree taking a game 100% opimized for ps3 hardware would not run on 360 very well

 

well he does say "too difficult" :p and for once hes not talking about the blu ray being the reason either.

 

its possible, just not cost effective to recode everything to run on the 360 because of the difficulty, so its just label "too difficult"

I'm sure they say that, but if push came to shove they could port the game over in less then a year with no problems.  But to be honest there is no monetary reason to... A game that is coded as close to the hardware as Killzone 2 and Heavy Rain just wouldn't make any real sense to port it over.  It would be better to create a compatible engine and bring the art assets over from the game... ala Ninja Gaiden on the PS3.  The engine that runs NG2 and DoA4 is build hard coded for the 360.  Itigaki coded the engine in machine language to get the most out of the system that he could.