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If you continue on in the interview a bit, he makes a distinction between hardcore and 'mature' games which should mollify some of you. I really don't think you can argue that making a mature game for Wii can be a risk.. I'm not sure why so many of you are taking it personally. Besides, he says that a core game with good gameplay is still what wii gamers want, it's just the target demographic isn't as mature oriented as on other systems.

From the interview:

"VideoGamer.com: Hardcore doesn't necessarily mean mature, right?

DA: Correct. There is a difference between core game and mature content. That to me is the biggest distinction for where we're headed with the Wii. Nintendo, not every one of their game games, I'm not talking about Wii Sports, that's really a mini-game compilation, those succeed on the Wii so let's push those aside. Mario, Zelda, those are games. Wario wasn't the huge success that maybe they hoped. Not everything Nintendo first-party puts out, like Wii Music wasn't a huge success. So just because the Nintendo first-party label's on it does not guarantee millions of units sold. A quality game that's appealing to that audience - so at its core, getting back to the Pixar quality - Mario and Zelda have that. They have that Disney feel to them, which is there's an art style that is not offensive to anyone. It may feel a little younger but it most definitely doesn't alienate anyone. Taking those same elements is where our art style is coming from. It's a little younger. It's not the for kids thing it was a year ago. The original Spyborgs was designed to be for the younger gamer. The latest version is designed to be appealing to all audiences. "