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Former Call of Duty producers and current co-founders of Epicenter Studios, Nathaniel McClure and Bryan Jury, answers all the questions laying on gamer's minds. The overview of questions asked and answered are below:

  • What was your experience like working with Activision and being a part of popular games such as the Call of Duty franchise? And what were your likes and dislikes of the company?
  • Were you guys surprised by Call of Duty’s success?
  • What was it like learning how to work with the 360, PS3, and Wii before they hit store shelves?
  • As a producer of many multiplatform titles, which company has given you more freedom to do what you want with your title?
  • Many people say the PS3 is much more difficult to develop for than the 360, is this true?
  • When your company begins building and creating a title, do you guys have to limit what you could possibly do on the PS3 due to the weaker hardware of the 360?
  • Which console do you guys feel has the most potential this generation?
  • How has online affected the gaming industry and its titles?
  • Have you guys ever shipped out a game knowing something was broken knowing you can fix it with a patch?

 

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