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The said:

More important than the score, which is nice, is the fact that it actually reflects the commentary written by Greg.

Still, from the previews, demo impressions and such I already knew what to expect from this game gameplay-wise. I will definitely try it out, but I'm just not eager to get my hands on it. Open-world, free-blasting, sub-missions and that kind of stuff is not really my preferred mix in a game. The leveling/upgrading experience system and the karma system seem to really set it appart from the likes of Spiderman and GTA, which is a good thing (specially since I hate the way the GTA gameplay is schemed). Probably not my cup of tea still, but just because it might be really fun (lots of powers and upgrades), I'll give it a try.

One thing kind of gets me down, though. There's been no mention, and the IGN review is no exception, of pivotal boss fights. I don't know if they're so neccessary for this game, and I don't mean a "boss fight" in the traditional way, but I would have liked to fight some kind of powerful adversary. Maybe there are, but the review fails to mention this. There are different gangs of bad guys, they're certainly run by some leader, I guess I'll have to play the game to know, or wait for someone with the game to tell me.

Oh, one more thing I haven't read or heard anywhere is about your choice of powers. It seems is kind of irrelevant to the development of the game which karma side you choose. However, I'd really like to know if there's anything more going for the different powers than just making the game more convenient, easy and/or fun to you. Like for example, being able to complete some kind of missions only if you have certain power, which you can only adquire if you go bad karma. That kind of thing. I really like to have my abilities to play some kind of role in games, not just have a stock of cool stuff to do just because it's there and I can, even if I could just very well play through the whole game defeating everybody with the standard set of blasts.

Well i dunno about missions requiring a power. But he did say 15 missions that are only for good and 15 that are only or bad.

 

Also the better you are the more precise and accurate your powers become and the more evil you are, the more out of control/destructive they become.

 



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