By using this site, you agree to our Privacy Policy and our Terms of Use. Close
WereKitten said:
famousringo said:
WereKitten said:
Hmm... I also doubt the Wiimote is sensitive enough to act as a proper flying stick with accelerometers alone, around a vertical position and with quick jolts of about 20-30 degrees max.

 

Well, I'm not sure what qualifies as "proper" in your mind, but the nunchuk has already been used as a tilt flight stick in Sky Crawlers, while previews of the upcoming Indiana Jones game say the wiimote does a good job as a flight stick as well.

It's just another method of tilt control. It works fine as a wheel in racing games, so why would it fail as a flight stick? The biggest issue, as with a wheel configuration, would be a lack of force feedback.

With proper stick I meant having more or less the same amplitude of movements and sensitivity of your run-of-the-mill analogue flight joystick for PC.

Smaller angles around the vertical than what you do when using it in a wheel were what I was worried about... the sensitivity around the vertical position in - say - WiiSports Golf was quite inaccurate during accelerations.

I think Wii Sports golf uses lateral acceleration rather than tilt angle, which might be one of the reasons it's a little dicey.

A better comparison might be the ball-rolling levels in Super Mario Galaxy. Vertical tilt control seems pretty sensitive there.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.