WereKitten said:
With proper stick I meant having more or less the same amplitude of movements and sensitivity of your run-of-the-mill analogue flight joystick for PC. Smaller angles around the vertical than what you do when using it in a wheel were what I was worried about... the sensitivity around the vertical position in - say - WiiSports Golf was quite inaccurate during accelerations. |
I think Wii Sports golf uses lateral acceleration rather than tilt angle, which might be one of the reasons it's a little dicey.
A better comparison might be the ball-rolling levels in Super Mario Galaxy. Vertical tilt control seems pretty sensitive there.
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