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I am not going to bother to read most of this thread, but the reality goes beyond the technical. All systems have advantages and disadvantages. Good developers will exploit strengths, and work around weaknesses. What the original post strikes at that everyone usually ignores is industry standard.

Sony tried to force a new standard onto the market, and failed in doing so. Honestly trying to force two standards on a highly competitive market at the same time was ridiculously foolhardy. Sony simply does not have the clout or the cash to win a two front war.

Unfortunately for Sony they are not setting the standard, and thus are considered exotic. Their infrastructure is not what developers work in. It is not their bread and butter so to speak. So to them it is ass backwards and inferior for their purposes. This is most of the reason why Sony get delayed title, and equal or poorer quality versions of products. Unless the product it built from the ground up to be built on their system. Which almost never happens, because to be honest it is easier to bloat a 360 title on to the PS3 then it is to compress a PS3 title onto a 360.

Power is subjective. The way the industry works as a whole is not. When everyone drives on the right side of the road it is counterproductive to drive on the left side of the road, and in fact your going to upset other motorists. That is a problem for Sony, and they should learn from this, and not be the mavericks they were this generation next generation.