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aderoche said:
Squilliam said:
Cost of revenue = $3.5B
Revenue from gaming = $5.8B
Difference = $2.3B

Hmmm

There were 111,830,182 units of retail software sold @ $7.50 each = $840M per year in revenue from royalties at this point.

One could probably attribute an extra $200M est from Fable 2 + Halo 3 + Halo Wars selling a combined 5M in this time. So lets say $1B from 1st/2nd party and royalties.

Live revenues? Well lets see -> Its probably enough to take into account the other side, we have advertising revenue, DLC, Arcade games and subscriptions.

So could they be making $1B per year profit or more?

That revenue figure was for financial year 2008 (full year) wheras the cost of revenue was for the 9months so far this year. It probably still on the low side, but includes the cost of all revenue. I was just grabbing more info and looking to see if I could find something that contradicted my original estimates.

I can't find a 10Q report that breaks down cost of revenue and marketing expenses are practically nerver mentioned.

Of the $6.5 Billion in revenue we have something like

3.5+ billion cost of profit

1 Billion sales and marketing (how much of that is windows retail sales and marketing - those Sienfeld edds where not cheap)

1.3 billion R&D

300 million profit

400? Administrative expenses

We can tell that a large amount of the R&D belongs Mobile but the breakdown of the other expenses is impossible. Given near $5 Billion in revenue, you would have to assign all of the cost of revenue, all of the marketing and the remaining 500 million in R&D purly at the XBOXs feet in order for it to be unprofiable.

In order for the gaming to generate $1 Billion in profit you would need to move at least $500 million cost of revenue to non gaming revenue and assign no more then 500million sales and marketing and $300million R&D. This would allow for $200 Million administrative overhead. It's impossible to say if this is the case, but I can say that if it's less then $1 Billion then it's due to very large R&D and Marketing expenses which are discretionary and not due to manufacturing or waranty expenses.

In any case it makes an entire monkey of the profit/loss lists which have Microsoft losing in the order of 6Billion and having it all attributed to the Xbox and Xbox 360. Because if thats true then the Xbox 1/Xbox 360 would have had to have lost over $200 each per console and thats not taking into account positive revenue sources.

 



Tease.