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The X360 GPU is slightly more flexible due to the slight differences between the architectures of two ati and nvidia chipsets. certain shader restrictions are lifted or easier to work around on X360. while the GPUs are fast and have a big impact on the visual quality and level of game effects, other factors such as general processing power and memory architecture also come into play.although the Xbox needs to move graphics data around the system more than the PS3 does, the "distribution" alows the 360 to work as a whole and not one at a time, what i saying is xbox made the system work together an with that perform very very well compared to the ps3, the ps3 yes its pwerful, but in separation, the cell is awesome but not entirely in the ps3, the motherboard in the ps3 is one you wul find on a shuttle type pc, and the blue ray is jsut making sony lose 200+ on every one sold. Im not dissing on the ps3, i have one i payed hard earne money for one, and i did it becasue i beleived the sony propaganda about its ower, whihc was wrong. and mike and everyone who wants to know the ps3 had pure dev kis out before the 360 did, before the 360 came out with dev kits developers used a single procesor version, with a down graded (slightly) gpu, and that is what halo 3 was built around, bungie started working on halo 3 in 2003, and the game was finished, speaking of the graphics and engine, in 2006, the rest was buggy work and private beta testing, so mike you're right the ps3 is powerful enogh to do all that if halo 3 was dev'd for ps3 now, or if it was dev'd for the 360 now, i hope i wasnt confusing, i tend to ramble.



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