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appolose said:
NJ5 said:

Another reason why I still have some doubts is that the areas where this game will likely excel (controls mostly, I'm guessing) are the ones which are already done "well enough" by other Wii games.

There's a lot of talk about the graphics but I don't think those make a Wii game a system-seller, the Wii userbase is not that focused on graphics (but of course good graphics always help).

Frankly, I think Conduit's developers focused way too much on graphics, to the detriment of more needed features like split-screen and 16/32-player online.

Bottom line, this game won't be that special unless it's really polished, balanced and the maps are great. Which is doubtful since the game is coming from a mediocre developer.

Still, one can hope, and I do hope this game surpasses my expectations...

 

I think they were hoping to deliver an experience more equivelent to the HD shooters (no splitscreen or local multiplayer being the norm) and so prove that the Wii is capable of games the 3rd party companies usually hesistate to give the Wii.  Not that I'm saying I prefer graphics to splitscreen or more online players, but I think it was the right choice to go for the so called "hardcore" type of game.  The sequel, I think, would be better off on focusing on getting local multiplayer and more online players than graphics, however.

 

The HD norm is actually Coop/Split screen. You'll have to go down to the 8th best selling shooter to not have these features and that particular game is the critically acclaimed 96% metacritic Bioshock. So therefore The Conduit shirks these norms.

 



Tease.