S.T.A.G.E. said:
I've been playing SSMB for years and recently Brawl; however, the key to destroying people in that game is knowing which character is stronger and where you are exactly in the level. The game is about who has more kills, which could be achieved in a second. The game requires more skill than the first SSMB, but it's not very different. The type of skill you're talking about in Brawl is much more elementary as opposed to a traditional fighter. Take Soul Calibur for instance, say your opponent wants to knock you out of the ring, you can strafe horizontally to evade a verticle attack with a weapon (has to be split second thinking), leaving them open for your blow. In this instance if they used a horizontal In brawl if you were on a ledge, either you have a much higher chance of being hit whether or not you have skill. If they have a special, get the hell out of their way. It's a very simple concept. The next thing about Brawl and Tekken or Soul Calibur are separated like this. Concepts of SSMB: Block, primary attack (A button), One button beat 'em up combo (A button), throw things at people, dodge, Special (B button) and throws. Theres isn't much to work with there. The skill in the game basically comes from timing as you said. You're basically given all the tools in one button, it's just about how you use it that is key. Tekken: Square and Triangle control the right and left arms, while the X and circle button control the lower limbs alone. Theres strafing, reversals, attacks based on button combinations, string-combos (combos that actually require skill), juggles and more. Things aren't given to you in Tekken. four throws based on your skill (2 for the front of opponents body, another two for the back and players have special throws which they can hit with button combinations) In Tekken your ability to excel is based upon how quick your reflexes are, anticipation, knowledge of combos, and most importantly there are far more moments in a Tekken tournament when people freeze up, unlike brawl. Sometimes if you aren't sure of yourself, your muscles will get tense and lock up. I've never had that happen to me in Brawl, because win or lose I was having fun in a simplistic manner. If you want a game where you can control you characters every limb in use for fighting, you're looking at traditional fighters. |
You missed the joke. There's no such thing as SSMB. SSBM is what it's called. Also you ignored everything about the directional differences, smash attacks, platforming, and more importantly the physics of Brawl. Regardless of what technical fighter you are talking about, there is very little use for the environment and the physics of momentum and weight. That adds an entirely different level of depth.
You don't understand that by playing it casually, but the depth in Brawl has nothing to do with the level of buttons, but the momentum, environment, and physics. It's not elementary at all. It's very complex, and requires an understanding of the game that it's not going to hand you on a silver platter like the button combo mashing technical fighters you love.
It's a very different skill-set, and it's one that you won't by default be good at just because you play Tekken well.








