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S.T.A.G.E. said:
naznatips said:

 

Good example. Boots are simple, sturdy, and for slow working men. Ballet and Tap require speed and skill.

 

 

No....thats not what I meant. Tekken requires more skill than SSMB. Thats a childs game, just like Naruto and DBZ. I like playing it at times, but it's no Tekken. To even put it in Tekkens league is an insult. DBZ and Naruto are beat 'em ups, which allow for finishers and evasions based on timed-commands (A very controlled level of gameplay). SSMB is a fun game which can have strategy, but is very simple; just keep raising your opponents hit percentage and they'll fly off in the stratusphere. Tekken has too many levels of players and isn't linear in its point. Tekken is a tournament style fighter, which the best play.....likewise for Street Fighter.

D

 

Well I've never played SSMB and I have no idea what it is or what it plays like, but SSBB is very fast and requires a lot of skill and strategy. The use of the environment and complex physics is something you don't have in technical fighters.

I'm not saying being able to mash buttons and direcitons in rapid succession in order to use your moves isn't something that requires skill. I'm saying it's a silly skill that makes the games that use it silly. A game like Smash requirse skill in timing, strategy, use of the environment, and reaction time. The ability to move your character perfectly and speedily is just as important as the attacks you use. Something not at all true of the slow-moving linear traditional fighters.

To quote myself on the previous page, I want complete control over my character. I want every button (in combination with a direction is fine) to make a specific move, and the depth to come from my adeptness at using those moves quickly and well together. I do not want my moves to be dependent on a silly set of hitting buttons rapidly that have nothing to do with the special attack I'm trying to execute.