slowmo said:
I agree. Filling a disk up to 50GB without duplication or lack of compression isn't making a game truly that size and I doubt any developers will have the budget to do 50GB worth of assets. |
Of course. If you don't need to spend time trying to optimize disk space, why would you? This was the same argument during the HD DVD vs Blu-ray days. People would claim HD DVD's 30GB wasn't enough space because the disks were full. Of course they were full! Why wouldn't you always use the maximum the disk size would allow you? Same thing applies, if they don't need to spend time with smart compression (due to disc SPACE, disc READ SPEED is a whole other consideration) then there is no reason to.