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1999 (PC) - Outcast

Amazing adventure game with a very big story to tell, music score was awe inspiring 

The games graphical tech is based on Voxels instead of Pixels

Combat is fast and furious and the enemy AI is truly remarkable. Powerful enemies will rush you, counting on their strength to carry them through the situation, where lesser soldiers will take full advantage of cover and are actually quite good at side stepping your bullets when you shoot at them from a distance.

Even animals get in on the act at points in the game you'll run across groups of weird half-tiger, half-wolf critters called Gamors who will use pack tactics on you, attacking from different sides every time you look away. None of the combat is easy, but it's not really overwhelming either even hardcore adventure game fans will probably find themselves digging the action after a brief warm-up period.

 

 

1994 (PC) - Magic Carpet & 1995 (PC) - Magic Carpet 2

Magic Carpet graphics and gameplay were considered innovative and technically impressive at the time

The player plays a wizard (on a magic carpet) flying over water, mountains, and other terrain while destroying monsters and rival wizards

Magic Carpet has a wide range of spells (24 maximum) covering many categories (39 spells in MC 2)

In multiplayer, there is no completely dominant spell, which often adds some balance to the game and results in several tactical dilemmas

Exotic spells include teleport to escape back to one's castle and recharge health and mana and then quickly return, and skeleton army which creates undead archer minions for either attacking enemy castles or wreaking havoc in civilian towns

Revolutionary for the time were real-time terrain-altering spells

 

 

1992 (SEGA Mega Drive) - DUNGEONS & DRAGONS: Warriors of the Eternal Sun

An Adventure RPG, that is still very playable today, a real gem from the past