Torillian said:
Riachu said:
Killergran said:
| Riachu said:
That's because it's much harder to tell a good story in an interactive medium, not that it's easy in movies and books. Personally though, that losing a fight in FF thing never really bothered me before yet you say it takes the believeability of the story.
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But why is it so much harder to tell a good story in an interactive medium?
You say it isn't because of the the will/actions of the player colliding with the will of the storyteller. If not, then why? What is it that makes interactive storytelling so different?
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Because developers are still finding new ways to tell a story in a video game. Also, even it though it doesn't apply to every game, some games offer choices that affect how the story plays out. Implementing something like this is far from easy. I don't think the developers of Heavy Rain are having it so easy either. There is definitely room for linear storytelling. Heck, most video game stories are mostly if not totally linear. I find that it's easier to accept that losing a fight in FF thing to me due to suspension of disbelief. Either I am bad at knowing when my suspension of disbelief is broken or yours is a lot easier to break than mine. Breaking mine would probably take some distracting elements such as laughable voice acting and have severe plot holes.
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I don't really get what he means about losing a fight not affecting the story in an FF game. Whenever I've lost a battle that meant we all died, or I ran away. Both of which seem to fit fine in the story because obviously if the main character died you couldn't continue the story and you'd have to restart, and you can't run away from battle that are part of the main story. I haven't played an FF where I can lose a main story battle and continue on with the story as though nothing happenned, unless you were meant to lose that specirfic fight.
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He's just feels that being forced to lose a fight in an FF game is frustrating and takes believability out of the game. I don't agree with him but he is entitled to his own opinions.