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Riachu said:

That's because it's much harder to tell a good story in an interactive medium, not that it's easy in movies and books.  Personally though, that losing a fight in FF thing never really bothered me before yet you say it takes the believeability of the story.

But why is it so much harder to tell a good story in an interactive medium?

You say it isn't because of the the will/actions of the player colliding with the will of the storyteller. If not, then why? What is it that makes interactive storytelling so different?

 



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