Killergran said:
While you are right about non-interactive entertainment, it suddenly becomes completely different when you actually control parts of the story. When the parts that you control differ drastically from the parts that the director controls, the effect completely ruins all attempts at immersion and setting the mood. Yahtzee had some points about that in his latest review of Siren: Blood Curse. In Final Fantasy, it doesn't matter how strong you get, some fights you loose, simply because the script requires it. It frustrates and takes the believability out of the story. The examples are endless. This schism doesn't appear in traditional storytelling at all, and it's the biggest problem, I believe, that storytelling in games is facing today.
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That's because it's much harder to tell a good story in an interactive medium, not that it's easy in movies and books. Personally though, that losing a fight in FF thing never really bothered me before yet you say it takes the believeability of the story.







