Killergran said:
There was a much disputed article sometime last year that talked about how gameplay tells one story, and cutscenes tell another and what horrible disbelief arises when the two doesn't match. I find Portal to be the absolutely best example of how to tell a story solely through gameplay and enviroments. And for me it jives much better than telling through cutscenes and dialog boxes. I really prefer telling stories within my mind than being fed the stories. Since I make stories with my mind all the time when I'm playing anyway.
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Portal is a wonderful example! Everything from when you first wake up in the room to the very end is full of great story! Valve in general is just really good at this stuff.








