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twesterm said:

Well what story is going to stick with you more: the one that is fed to you or the one that you become a part of because you're figuring it out?

There was a much disputed article sometime last year that talked about how gameplay tells one story, and cutscenes tell another and what horrible disbelief arises when the two doesn't match.

I find Portal to be the absolutely best example of how to tell a story solely through gameplay and enviroments. And for me it jives much better than telling through cutscenes and dialog boxes.

I really prefer telling stories within my mind than being fed the stories. Since I make stories with my mind all the time when I'm playing anyway.

 



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