wfz said:
Win!
Since when does Lambda represent decaying life? I never heard that before now... is it just the meaning in Half-Life?
Considering I haven't played Half-Life, that image really doesn't do much for me. Your second image is a better example I think, but I don't look at it and think it's telling much of a story. Maybe if it was a real crack instead of just an artificial one, I would think of it as a better story.
I'm going with the video for these particular examples. |
Really? Man, I get so much just looking at that crack.
- What occurred to make it happen (assuming I don't know what it is, I wish I could have found a picture of it filled in since that would be even more interesting).
- Why are the people walking over it like nothing?
- Is it a normal occurance?
- If if isn't why hasn't it been repaired (again, assuming I don't know why it's there)
- If it was placed there in purpose, why?
- where does it lead if I follow it?
- how deep does it go?
With the Half-Life 2 picture, you get things like:
- You see the impact you made on the world in the previous game
- someone cares enough to go out of their way in a dangerous place to place that there. You inspired that.
- It's a pretty strong symbol in the game
- There must be something of use nearby
So yeah, it should be obvious that I like little clues in the environment like that to tell my stories rather than large elaborate cut scenes.









