| Pyro as Bill said: I'm going to define casual in this post as music games, sports games, movie/tv games. Games that non-gamers would recognise outside of gaming. Guitars, football, star wars etc. I've used the best sellers and the combined multi-platform sales are all above 2.5M. Guitar Hero 3 360 - 4.22M, PS3 - 1.89M, Wii - 4.19M Lego Indy 360 - 3.28M, PS3 - 0.52M, Wii - 1.18M Kung Fu Panda 360 - 2.86M, PS3 - 0.37M, Wii - 0.69M Marvel Ultimate Alliance 360 - 2.45M, PS3 - 0.27M, Wii - 0.35M Madden 08 360 - 2.41M, PS3 - 0.92M, Wii - 0.93M RockBand 360 - 2.30M, PS3 - 0.83M, Wii - 1.30M Madden 09 360 - 2.28M, PS3 - 1.58M, Wii - 0.84M Sega Superstar Tennis 360 - 1.98M, PS3 - 0.25M, Wii - 0.86M GuitarHero WT 360 - 1.95M, PS3 - 1.18M, Wii - 2.90M (Wii wins this one) Lego Star Wars 360 - 1.14M, PS3 - 0.69M, Wii - 2.53M (Wii wins this one too) Fifa 09 360 - 1.81M, PS3 - 2.14M, Wii - 0.64M (PS3 wins this one) Star Wars Unleashed 360 - 1.67M, PS3 - 1.16M, Wii - 1.24M
I was actually quite suprised by these numbers. Given the huge install base of the Wii I expected it to have much higher sales, especially for games aimed at children like Kung Fu Panda. Should 3rd parties consider keeping the casual games to the HD consoles? Does the Wii have more core gamers than 360/PS3? |
I can understand calling sports games casual games and I completely agree calling music games casual, but those others just aren't. You can call them that because you don't play them, but that doesn't make them casual.








