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crumas2 said:
Squilliam said:
A lot of it would be rushed development. I know Lair suffered from this. A lot would be poor testing methodology, though TBH a lot of average developers suffer from this. But unfortunately the issues involved are kind of too complex for an outsider to really explain.

Would that be for an outsider to explain, or to understand?

 

Well, noone truely knows what causes a game to go bad until they've been there. Well thats the impressions I get from developers.

 



Tease.