bobacob said:
Out of curiosity, which shooting games have you played? in addition, how long? The only way of showing people the relative improvement of the wii controls vs standard controller is to draw a few similar comparisons. Have you ever played Time Crisis or Point Blank with the controller input? The latter showing a huge difference between control types. Resident evil 4 on the wii had to be changed and made harder to adapt to apparantly. The IGN review of RE4:wii illustrates the difference in aiming ability. http://uk.wii.ign.com/articles/797/797837p1.html Another good example of this difference is the power of the steady aim perk on cod:waw on wii. This skill pretty much makes sniping redundant in the wii version because depending on the accuracy of the weapon, you can pretty much hit anybody instantly on screen. The reason that you dislike the wiimote may be because you are genuinely bad at using a lightgun. This fact does not make the control scheme bad! a bad workman blames his tools. |
Well just for this generation you can look at my game collection and see. Although I dont have the last 2 generations or any PC games that I have played, lets just say that i am sure the number is approacing a couple hundred by now.
Steady Aim is hip fire accuracy and has nothing to do with sniping accuracy/ability.
The reason I dont like the Wiimote is because it isnt superior to the dual analog, one review does not make it true, it just means it was optimized for that game. If it was true, then it would be brought up in every review for FPS games.
Well sometimes it is the worker, but sometimes it is the tools. A good worker can only get so far with bad tools.







