Feylic on 05 May 2009
| Million said: I think the abilities are generaly well balanced with a couple of exceptions. -Assault class should not have 2X the health of the averge person , maybe 1.5-17 . -Mines should glow , bleep or something it's shoudln't just be a guaranteed kill device , if GG made it more challenging to use it and possible to detect then it wouldn't be such a noob move. -Tacticians should be given points for either placing spawn grenades in useful areas or having alot of people use a particular spawn grenade. |
I like the mines, they do exactly what they're supposed to. You can spot them if you're looking, they look out of place in many areas, and have a green blinking light.







