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Million said:
I think the abilities are generaly well balanced with a couple of exceptions.

-Assault class should not have 2X the health of the averge person , maybe 1.5-17 .

-Mines should glow , bleep or something it's shoudln't just be a guaranteed kill device , if GG made it more challenging to use it and possible to detect then it wouldn't be such a noob move.

-Tacticians should be given points for either placing spawn grenades in useful areas or having alot of people use a particular spawn grenade.

I like the mines, they do exactly what they're supposed to. You can spot them if you're looking, they look out of place in many areas, and have a green blinking light.