| MikeB said: @ LordTheNightKnight ![]() Twice the shader power. which every objective test (as in not trying to make Sony, Microsoft, or even Nintendo look better than the other) rates as higher capability No, the Xenos is just more flexible. However the SPUs are also flexible in what ways they can help the overall more powerful RSX. the XDR has a faster clock speed XDR is higher clocked but also offers less latency than DDR2 / DDR3. |
I didn't write that the Xenos was more powerful. I wrote that it was more capable. Last I checked, flexibility was a capability. So you countered your own point. Plus I did state that using the SPEs would allow greater graphics, so you tried to counter me with one of the very points I made. This makes me wonder if you even read my post properly.
The XDR comment just shows your ignorance. If it had faster latency than DDR3, then it would have been used as the RAM in the RSX, instead of GDDR3, as the combination of size, clock speed, and latency would make it ideal for VRAM. It doesn't have faster latency, and that's why it's just used for system RAM. It works fine for that, but if you can't get your facts straight, your "IMO" looks more like deliberate lying.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs









