I see what your saying Kwaad, but really the Wiimote is designed for one thing: Controls.
It just allows different interfaces for the same thing (i.e. options.) And for some games...that’s mighty helpful. Metal Slug + Wiimote = Ugh.
I'm having a bit of trouble envisioning your design, but I think I understand. My only issue would be how hard would the dual sensor bars make programing the control schemes?
Although, if mastered, it would be sweet pulling off a Darth Maul.
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