Sigh... who cares.
PS3 had HAZE and LAIR, both of which were super-hyped, neither of which impressed, perhaps VA is one for the 360 except that it wasn't super-hyped.
A particular console has no control over the final level of fun in a game: the publisher pays for the development, it is either good or bad... or OK.
If a game's not fun, the publisher takes a look to see if it can be made better in any way which will markedly increase sales at a reasonable cost. Then they take a look at how long its been in production, their confidence with the dev's ability to deliver on time, the cost of keeping the studio working on the title for another X months, whether the developer even really *gets* why the game isn't working and has a solid plan to correct it, etc...
Then... they make a decision. Cut our loses, release it as is and make back what we can, or sink more cash into it (we're talking millions here) and make it the best it can be (which still might be mediocre). THIS is a case where marketing can make a difference (not the ridiculous Halo 3 example in another thread)
There's no 360 curse (original post sarcasm was noted btw). Holiday 08 was a big one for the 360, so it's hardly surprising that after that push there is some breathing time while the next push is planned out.
...and even with a current lack of 360 console exclusives (sic), 360 continues to sell well, consistently increasing its lead over its nearest competitor. No reason to panic, certainly not one game which (contrary to some suggestions) wasn't expected to do *particuarly* well in the first place.







