I think the abilities are generaly well balanced with a couple of exceptions.
-Assault class should not have 2X the health of the averge person , maybe 1.5-17 .
-Mines should glow , bleep or something it's shoudln't just be a guaranteed kill device , if GG made it more challenging to use it and possible to detect then it wouldn't be such a noob move.
-Tacticians should be given points for either placing spawn grenades in useful areas or having alot of people use a particular spawn grenade.










