Nothing makes me want to throw my controller into the wall and splinter it into a thousand pieces than a game that seems to be hard just for the sake of being hard. I'm all for varying levels of difficulty, but why call a difficulty level in your game "easy" or "casual" if it's still freakin' tough? Some examples for me are the Resistance series. I have to play them on the easiest difficulty or I die constantly. I still die from time to time on the easiest as well. What's up with that? I can play many other FPS on at least the normal difficulty without this problem. Another example is Gears of War. I don't know what the difficulty is like on the 360, but I'm playing it on the PC. I still get shredded sometimes even on the casual difficulty. I'm at the end fighting Raam and I just can't do it. I've let loose strings of words that would have made George Carlin blush. As a developer, why would you spend all of the time and money to create something I might never get to see in its entirety?
What games just completely have you seeing red?
Keep this in mind when reading what I type...
I've been gaming longer than many of you have been alive.







