You guys keep calling me out, but you guys never answered the same questions I asked every time. I've given you the 2 clips of the gameplay. Please tell me any similarities between the two styles of gameplay, to show that it indeed did evolved. ONE thing, that's similar.
I, of course, don't want to have the same exact thing happen everytime. In retrospects, there were a lot of wrong things in the original Splinter Cell, and the reason why I loved Chaos Theory is because they evolved, and changed the gameplay for the positive.
So one last time, and please answer this one question before you accuse me of being irrationial: Where in the two game play videos (assuming that they are going for a similar social stealth game in Convictions), can you show me that the gameplay EVOLVED from the past 4 games. Please point out ANY similarities.
What I saw in the Convictions video that I posted:
1) Sam being detected, and going toe to toe with a enemy with his fists and objects.
2) No Light and Shadow, but instead the "hiding in plain sight" philosophy of social stealth.
3) Shitty ass Bourne music
The worst argument I heard, when I used to lurk in the Convictions forum was that "Oh, they replaced the shadow with crowd!".
If I am so irrational, and not accepting of an evolution in gameplay, then please show me one similarity that indicates that the past 4 games were an ancestor of Convictions.









