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dougsdad0629 said:
yo_john117 said:
dougsdad0629 said:
The New York Times said something similar to my earlier statement. "If you loved "Halo 2," you will feel just the same about Halo 3. If you played "Halo 2" and couldn’t figure out what all the fuss was about, Halo 3 is not the revelatory experience that will change your view of the series forever."

that just about sums up every single game out there... >_>

 

 

Not necessarily.  There are some sequels that tweak the existing stuff and are mostly the same experience (Halo and Zelda) and there are some sequels that fix a lot of what was wrong with the previous game(s) and are able to attract people who weren't previously interested.  IMO, Killzone 2 did the latter and I expect Red Steel 2 will do the same.  I'm sure other people can think of other examples from both categories.  There's nothing wrong with either approach.

I'll give you that...but still for the most part, the majority of sequals are either worse or just don't improve on a whole lot. granted halo 3 did actually improve a bunch...forge anyone??  i know people that play halo 3 just to forge, or how about theater?? Halo 3's campain might not have offered too many new things, but the rest of the game leaped quite a bit.