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This is one of those games which, as Reggie pointed out, is being done by a "4th string" dev team instead of a 1st or 2nd.

Much like Elebits, Konami seems to believe they can get away with making games which have as little money invested into them as possible for the Wii.

The sad part is, no matter how few copies of it have sold, they probably still made a profit.

They licensed the Open Dynamics Engine for free for Elebits and probably did the same here.

Konami seems to be big into the "dirt-cheap crap games which can't possibly lose money" paradigm. 



"I mean, c'mon, Viva Pinata, a game with massive marketing, didn't sell worth a damn to the "sophisticated" 360 audience, despite near-universal praise--is that a sign that 360 owners are a bunch of casual ignoramuses that can't get their heads around a 'gardening' sim? Of course not. So let's please stop trying to micro-analyze one game out of hundreds and using it as the poster child for why good, non-1st party, games can't sell on Wii. (Everyone frequenting this site knows this is nonsense, and yet some of you just can't let it go because it's the only scab you have left to pick at after all your other "Wii will phail1!!1" straw men arguments have been put to the torch.)" - exindguy on Boom Blocks