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SotC didn't sell so well well because of accibility. It was not an easy game to get into. People buy games by demonstration mostly, not buy cover art. SotC is a crappy game given only 10 minutes of play time. Their is no grab your attention. It's a slow burn to start. So 10 minutes of little to do, reading to get instructions on where to go and difficult controls does not make a game most people will play.

The strongest selling games will be game with arcade like game play. Quick and rewarding. The game can have incredible depth, slow burn stories and rewards, but if the basics of the game is easy to get into and fun then it's a big seller. Like GTA. If you miss the entire opening of GTA and are just playing sandbox in the city it can still be loads of fun. SotC didn't have it.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.