Khuutra on 01 May 2009
Torillian said:
to be fair Khuutra, when someone doesn't like something they usually don't spend a great deal of time thinking about what they didn't like about it. If they had to review the game sure, but when you're just playing for enjoyment you don't really analyze what is annoying you about a story or why exactly it didn't pull you in.
Point well-made and conceded, but it does not take a great deal of thought to come up with how a story was lacking if you are someone who really likes stories, as most JRPG fans are. More, I asked them what they thought makes for a complex story, not what they thought made FFXII simplistic. to be fair Khuutra, when someone doesn't like something they usually don't spend a great deal of time thinking about what they didn't like about it. If they had to review the game sure, but when you're just playing for enjoyment you don't really analyze what is annoying you about a story or why exactly it didn't pull you in.
hatmoza 2.0 said:
I thought you meant gameplay was complex. My bad . But i still inforce the idea that gamers never think of controls of being tough; they adjust to them
I literally forced myself to play most of the game before i finally decided the game was awful. I didnt want to give up on it , but i eventually did.
That's fair, though I'd argue that Steel Battalion's controls were pretty complex...
I thought you meant gameplay was complex. My bad . But i still inforce the idea that gamers never think of controls of being tough; they adjust to them
I literally forced myself to play most of the game before i finally decided the game was awful. I didnt want to give up on it , but i eventually did.







