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Khuutra said:
hatmoza 2.0 said:
Khuutra said:
sparticus112b said:
There was no story, the game script had to be like 10 pages long (sarcasm). There really was no substance to the story, it was story by numbers.

The battle system is ridicously boring, but I also don't care for MMO's and that's exactly what the battle system felt like to me. If you are going to let us only control one character at a time then just make it an action RPG like Star Ocean or a Tales of game.

I've never understood this complaint. The story in FF12 was easily the most complex and involved in the series, as well as easily being the most original (for a Final Fantasy). Matsuno's fingerprints are all over it. What's not to like?

 I never thought it was complex ( i dont think true gamers ever think that ) it was just so fucking boring ! No "oh" or "ah" moments . It just dragged forever.

Buh?

It had some of the best and most affecting moments in the series, it just required you to pay attention and think about the implications of the things being said. "And so House Solidor lives on" is one of the most powerful lines in any game, ever.

@sparticus112b:

What makes Xenogears complex? Don't just give an example!

I thought you meant gameplay was complex. My bad . But i still inforce the idea that gamers never think of controls of being tough; they adjust to them

I literally forced myself to play most of the game before i finally decided the game was awful. I didnt want to give up on it , but i eventually did.