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That was impressive, looked boring, but graphicly impressive. Things to note though. The textures are high res to apply that realist look. I suspect that if you used those textures in KZ2 it would probably make KZ2 look a lot better too. However what I found seriously impressive.

The vegetation was intense. Unlike desolate destroyed city scape's(which are easy) supporting vegetation is extremely graphical and CPu intensive. Then on top the was fabulous managing to create appropriate waves and white foam. Mixing the flora with the water was really well done. Also notice the metal stairs hand railing at the end. It was covered with normalized map erosion. It looked gorgeous.

The graphical capabilities of the engine are top notch.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.