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Ok heres the difference

SotC is an awesome experience in killing big monsters. Everything in between seriously sucks. Some might like riding through a large landscape of nothingness, but seriously it's a drag. Some of the Collosi are a major pain to get to. The controls are fairly unintuitive, but you do get used to them after a while. The story is like a grim fairy tale and a rather negative ending.

Zelda:TP it's Ocarina of time epic style. But like Ocarina the gameplay isn't as fluid as WW. Unlike SotC the landscape isn't useless barren landscape, but it's filled with useless stuff. Constant mini fights add to the attacked landscape, but in contrast nothing makes sense. Bad guys wonder the lands but theirs no one but the player to fight them? WW and Ocarina the game felt more encouraging to explore where TP seems to feel a push to rush through the game.

Comparing the two Zelda is about the Dungeons while SotC are about the Bosses. Zelda Bosses while interesting seriously suffer from dull pattern syndrome, really Zelda is about the Dungeons. Zelda should base their bosses off SotC. I would suggest playing Zelda first and continue to look for SotC. That way the experience compliments each other and Zelda bosses won't be so much a let down.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.