@Entroper,
I think you missed the part about there being sentries too. The situation I am referring to is not when I'm on offense but rather on defense. There are some really dumb spies out there it seems who will drop cloak/disguise in front of a sentry just to stab someone. In any case, I personally prefer to go for the medic first as a spy, I don't think a lone heavy is all that hard to kill for a defense, but a medic + is very effective. Just a preference thing ultimately, so as long as someone dies its helpful.
On the ammo thing, I don't think the sapper is too powerful either. I think the infinite ammo plus instant re-use is a bit much when you consider a situation where there are tons of engineers in one small spot which happens quite often on certain maps. You seem to be pointing to this one on one scenario again but I want to make it clear that I think one on one the spy should be able to cause havoc. And like I said if the spies die easily in your games it wouldn't really change anything. I just don't think a single spy should be able to sap 20 buildings in 3 or 4 seconds like he can right now.
Ultimately I doubt Valve will modify it but I think it would bring more balance to the large scale games like 16v16. And the issue will get worse as we see 32v32 maps and more etc... (if we see them that is)...Basically to me this is a way to balance the higher player density situations without significantly changing the lower player density games. Which is why the re-use time isn't something I would mess with.
@Ben,
How many players are on the server when you got that achievement? It seems damn near impossible on the 32 man servers so I may have to play some smaller games.
As for the spy talk, if the engineer can see the spy as he saps thats a mistake on the spy's part. I usually look for stuff without an engineer right on top of it. But in the situations where the sentry I need to remove has the engineer right there I will sap both and move around a corner, if he follows I stab or cloak depending on if his friends are near. If he doesn't follow I duck out and re-sap ASAP. The idea as a spy is to think about what options your prey has when you perform an action and know how you will handle each response before you move in. Otherwise you are likely to panic and fail miserably, which seems to be the common way people play a spy.
I actually think spies are overplayed on many servers, a lot of people don't understand that constant barrages from spies just keeps the other team alert and ready for you when you really need to get a spy in there for the big offensive push.
PS - What do you guys think about the Pyros now? A lot of people say they are over powered but I'm not convinced. I think the flame animation needs to be extended to the full range that they are actually hitting but otherwise I don't see much problem with it.








