Serious conversation here, guys, no fanboy-ish trolling.
I just wondered, since the Nintendo 64 appeared, third-parties seems not to like working on Nintendo platforms. On the N64, the cartridge format and memory storage were the main complain, okay, that's comprehensive. GameCube came and they shafted complaining bad sales and younger audience appeal. Now here's the Wii... it lacks hardware power, as third-parties says.
I noticed contradictions on these allegations.
They shafted the GC because third-party games weren't selling, right? This changed with Wii and they keep shafting anyway. Even N64, with the few third-party support it got, had solid sales from third-parties. On America at least, third-party games had good sales: Turok 2, THPS1, 007 Tomorrow Never Dies, Star Wars Rogue Squadron and Racer, Namco Museum 64, THQ's wrestling games were all platinum hits (source: http://www.the-magicbox.com/Chart-USPlatinum.shtml). Not need to show Wii numbers because there's plenty of threads here already.
If they canned the GameCube because of bad third-party sales, this logic fails with N64 and Wii, since both got big third-party numbers.
I found strange their complaining about Wii's underpower since they mass supported the PlayStation 2, who had an inferior hardware compared to GameCube and Xbox (of course, not inferior the same level as Wii vs PS3 and 360, but inferior anyway). PSP is another example. Hardware way better but less support from third-parties.
Once again, using the PS2 and DS as examples, inferior hardware doesn't justify third-parties reluctancy.
What you think? Is Nintendo have problems with most of third-parties? They're biased? Or what?







